Thursday 18 December 2014

Max Payne Opening Sequence - Enigma

The opening sequence for Max Payne is a good example of enigma and sound in the first few minutes of the opening. Straight away the audience is dropped into the centre of the action making them wonder brought the main character to this situation. The colours used are very bleak showing that these are bad times and this matches the situation that the character is in.
 
I have taken some screenshots of the opening to show the colour and questions raised when watching for the first time:
 

 
All of these questions leave the audience guessing for the rest of the film creating a sense of enigma. The audience will want answers to the questions so they will continue to watch to the film to get all the answers possible. It will leave them looking for clues while they watch to try and solve the questions themselves before the answer is revealed. As the sequence is in the future the audience will know that everything that is happening is leading up to the drowning scene, therefore the character can not die before then and what ever happens he will end up in the sea drowning.

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